Deliverables

Partner’s Handbook to the Experimental Scheme

This deliverable aims at providing project partners with all the needed guidance to set up and execute the UX Challenge, as stated in the Project Plan. The deliverable is also publicly available to external innovation agencies that might be willing to embark in the same effort, though not as part of project 200SMEchallenge. In the light of the results of the experimental pilot and RCT – Randomized Control Trial study, another more specific deliverable will be made available by the project with the specific purpose of building capacity for adoption of the piloted scheme beyond the project consortium (D2.2 Practical Guide for Innovation Agencies to adopt and scale up the scheme).

Dissemination and exploitation plan

This deliverable describes the dissemination and exploitation strategy and plan of the 200SMEchallenge project as well as the related activities for all partners. The objectives of the project’s dissemination and exploitation activities are to guarantee a wide impact of the project, to promote the future large-scale adoption of the piloted scheme and to raise awareness of the potential usage of the developed concepts and solutions. These aims will be achieved by a number of dissemination and exploitation activities, e.g. by presenting project results at national events, the stakeholders’ Scheme Scale-up Workshop and the
final project conference, by disseminating relevant deliverables via email and the project website, by publishing results in online repositories and in scientific papers as well as by involving stakeholders willing to adopt and scale up the scheme.

Project Communication Plan

The main objective of the communication plan is to provide a framework to promote the 200SMEchallenge project, its activities and ongoing findings and results to a multitude of audiences. This strategic objective, however, must be divided into two smaller fractions:
1) communication of the project and its results (to be done by project’s communication officer and each project’s partner);
2) communication of UX challenge to its specific target audiences and their attraction to the initiative (to be done by each project’s partner).